Trepang two feels like a mashup of old school FPS games, mixed with some new game-play mechanisms, finished off with overall uniqueness. The games that come to mind for me with Trepang that provide influence are games like Wolfenstein, Left4Dead, DeusX, Control, and a few others.
I’ve only played the campaign mode in Trepang. Given that I can’t speak to multiplayer capability. The campaign mode starts off with the hero, breaking out of his/her prison cell in a high security facility, that on the surface appears to be a prison. From that fairly normal start of a game, things quickly evolve and unveil some truths as to who the hero is, why the hero was in prison and what supernatural elements are associated with the main hero that makes them special.
Without giving too much detail away, the game delves into scifi, zombie, cultist, hardcore military and other elements as the hero progresses through one mission to the next.
Being fairly new to this game, there is a little confusion for me on the campaign mode, as the missions are, from what I can tell nonlinear and are picked in the mission briefing room. New missions become available as missions are completed. This is a little weird because, from mission to mission, the story and elements can vary widely, which at times, leads to a disjointed nonlinear feeling of imbalance, is the best way I can put it.
Game-play is sooo smooth in this game. It’s important to note however, the slide kick and grab (F key) are huge factors tied to health and staying alive. It’s therefore imperative to key bind these in a comfortable way, and to practice, practice, practice. During missions, enemies will spawn in “waves”, depending on the difficulty level chose, a wave can be either super intense, or insane. There are very few missions where even easy difficulty, is easy. So, plan on being constantly challenged by this game, in a most unrelenting, intense, and sometimes insane way. Mind your guns and ammo at all times. While engaging with enemies, try to keep up with getting new ammo, and armor while engaged, otherwise you run out of either of those, you die. Find a gun that works for you and stick with it, too.
Character progression, from what I have been able to tell, is quite good. You start out with very little in the way of armament, and gain more as you finish more missions. Same goes for knowledge. There are a lot of files that you will run across in the game, pick them up, they help tell the story of how you got to where you are at that moment, and where you’re going. If you skip this stuff you will miss out on a big part of the overall game.
I still have quite a way to go before I finish the campaign. I will more than likely kill a few keyboards out of frustration along the way, but it’s all good. This game is intense in a lot of really good ways, and those few moments of frustration are a small price to pay for this little gem. Overall, playing this is very enjoyable, and I’m looking forward to what comes next from this developer!
Trepang2 is on sale in the Steam store right now, so what are you waiting for?

Here’s a link to my review on Steam:
https://steamcommunity.com/profiles/76561197995290532/recommended
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